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Card sequence board game
Card sequence board game









Some include four jokers in the playing deck, for a total of 108 cards.Therefore a row of five can be made using only four chips combined with the corner square - for example on the illustrated board 10- 9- 8- 7 or K- Q- K- Q. Some play that the joker squares are considered as belonging to all players throughout.There are several ways to use the four joker spaces in the corners of the board. Players who know of other popular variants please let me know. The basic rules are explained above, but like most traditional games, this one has many variations. In a three-player game, the winner is the first player to form one straight row of five chips. Or a player or team can win with 10 chips forming two separate rows. These rows are allowed to intersect in one space, in which case only 9 chips are needed for the winning formation. In a two-player or four-player partnership game the first player or team that has two straight rows of five chips of their colour on the board wins the game. The object is to form rows of five (or more) chips in an unbroken straight line - vertical horizontal or diagonal. Note: there are no jack spaces on the board. Playing a one-eyed jack (hearts or spades) entitles the player to remove from the board any one chip belonging to an opponent. One-eyed jack kill your opponents' chips. Playing a two-eyed jack (clubs or diamonds) entitles the player to place a chip of his or her colour on any unoccupied space on the board. Then you replenish you hand by drawing the top card from the stock pile and it is the next player's turn.

card sequence board game

At your turn you play one card from your hand face up on the table, and place a chip of your colour (or your team's colour) on an unoccupied space on the board whose card corresponds to the card you played.

card sequence board game

Players take turns in clockwise order, starting to dealer's left. The undealt cards are stacked face down to form a stock pile from which cards will be drawn during the game. The 104 cards are shuffled and the dealer deals a hand of 7 cards to each player is there are 2 players, 6 each if there are 3 players, and 5 each if there are 4 players. Setup and DealĮach player or team takes the chips of one colour. These are placed on the board to denote which player or team owns a cell. Usually the cards are placed in some sort of symmetrical or spiral sequence, to create a pleasing visual pattern.Ī supply of chips or counters is needed: about 50 each of two colours if there are two or four players about 40 each of three colours for three players. The exact arrangement of the cards on the board is not critical except that the four joker spaces should be in the corners.

card sequence board game card sequence board game

Each of the 50 cards is cut to make two square pieces which are pasted onto two cells of the 10x10 board - see illustration. Two standard American 52-card packs without jokers are used - 104 cards in all.Īlso a board is required made from another 52-card pack with two jokers from which the four jacks have been removed, leaving 50 cards. The object is to form rows of five poker chips on the board, by placing chips on the board spaces that correspond to cards played from your hand. A commercial version of the game was published by Jax in 1982 under the name Sequence. It is played with cards, poker chips and a board which is home made from a second deck of cards which are cut in half and glued to a base to make a 10x10 board. This game, played in parts of in the Eastern USA (North Carolina, Tennessee, and perhaps other places), is known by various names including Jack Foolery, Jack Off and perhaps others. With thanks to William Gaul, Becky Beers, Tami Verdone and Mark Cornell for information about various versions of the game and board.











Card sequence board game